<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Operation Sports Forums</title>
		<link>http://www.operationsports.com/forums</link>
		<description>Sports video games forums and message boards for Madden 09, FIFA 09, NCAA Football 09, NBA 2K9, MLB 2K8, MLB: The Show, EA Sports and 2K Sports games</description>
		<language>en</language>
		<lastBuildDate>Sat, 21 Nov 2009 22:37:59 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.operationsports.com/forums/images/misc/rss.jpg</url>
			<title>Operation Sports Forums</title>
			<link>http://www.operationsports.com/forums</link>
		</image>
		<item>
			<title>Will Ncaa football 2011 be region locked?</title>
			<link>http://www.operationsports.com/forums/ncaa-football/377537-will-ncaa-football-2011-region-locked.html</link>
			<pubDate>Sat, 21 Nov 2009 22:33:53 GMT</pubDate>
			<description><![CDATA[Hey.. I'm from UK - Before I go out and buy a ps3 instead of an xbox, I need to know - Will ncaa football 11 be region locked?]]></description>
			<content:encoded><![CDATA[<div>Hey.. I'm from UK - Before I go out and buy a ps3 instead of an xbox, I need to know - Will ncaa football 11 be region locked?</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/ncaa-football/">NCAA Football</category>
			<dc:creator>Kurt l o l</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/ncaa-football/377537-will-ncaa-football-2011-region-locked.html</guid>
		</item>
		<item>
			<title>*Signups* for Manhattan Ballers Online Franchise Season 1.</title>
			<link>http://www.operationsports.com/forums/madden-nfl-football-online/377536-signups-manhattan-ballers-online-franchise-season-1-a.html</link>
			<pubDate>Sat, 21 Nov 2009 22:32:20 GMT</pubDate>
			<description><![CDATA[You don't have to live or be around Manhattan at all to be in this Chise, I'm not, I live in Philly, but am moving up there in 2 years.  
 
Anyway, this Online Franchise will be a brand spanking new Online Franchise, starting in this 2009 season with the newest rosters.  
 
We will be a completely...]]></description>
			<content:encoded><![CDATA[<div>You don't have to live or be around Manhattan at all to be in this Chise, I'm not, I live in Philly, but am moving up there in 2 years. <br />
<br />
Anyway, this Online Franchise will be a brand spanking new Online Franchise, starting in this 2009 season with the newest rosters. <br />
<br />
We will be a completely SIM, straight playing Online Franchise, we will have a Salary cap, we will have trading, we will have a FA pool, we will have everything the real NFL has pretty much. We will be a realistic Online Franchise. Our forums are at <a href="http://mbof.freeforums.org/" target="_blank" rel="nofollow">http://mbof.freeforums.org/</a>.<br />
<br />
We're probably going to start up and have the draft once we get atleast 20-25 guys, I WANT to have 32, but we'll see what happens.<br />
<br />
We will have SIM rules, I have not yet made the rules and such, but I will very soon, and they're just the typical rules for SIM Online Franchises, and will look very similar to the ones at the league here:     <a href="http://kng23rich.freeforums.org/index.php" target="_blank" rel="nofollow"><font face="Comic Sans MS"><font size="2">http://kng23rich.freeforums.org/index.php</font></font></a><br />
<br />
When everything is done, we literally will be setup and will be exactly like that league, but we're going to run with the current rosters now, and we'll see what happens. This league will run for many seasons, it will be run very organized, and to join you must:<br />
<br />
*Be active in our forums at mbof.freeforums.org<br />
*You MUST be active<br />
*You MUST play each and every game<br />
*You MUST obey the rules<br />
*You MUST signup at the forums<br />
<br />
If you would like to join, IM me on AIM at Bikasaw, or join the forums, and post in the Signup thread along with contact information, and promise me you're active and WILL play.<br />
<br />
We have myself, and 5-7 other guys so far, I wanna fill this up, thankyou. Don't post here, just go on the forums and signup there or just IM me. <br />
<br />
Thanks guys, and honestly, we're going to be a GREAT chise.</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/madden-nfl-football-online/">Madden NFL Football Online</category>
			<dc:creator>Bikaben</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/madden-nfl-football-online/377536-signups-manhattan-ballers-online-franchise-season-1-a.html</guid>
		</item>
		<item>
			<title>Living roster injuries-Association Rotation</title>
			<link>http://www.operationsports.com/forums/nba-2k-rosters/377535-living-roster-injuries-association-rotation.html</link>
			<pubDate>Sat, 21 Nov 2009 22:29:21 GMT</pubDate>
			<description>I just realized that when I made my association, rotations did not reset so the players injured in the living rosters on the computer teams in my association are still out of the team rotation even though they are healthy. Does anyone know how to fix this problem?</description>
			<content:encoded><![CDATA[<div>I just realized that when I made my association, rotations did not reset so the players injured in the living rosters on the computer teams in my association are still out of the team rotation even though they are healthy. Does anyone know how to fix this problem?</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/nba-2k-rosters/">NBA 2K Rosters</category>
			<dc:creator>gam3h3ead</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/nba-2k-rosters/377535-living-roster-injuries-association-rotation.html</guid>
		</item>
		<item>
			<title>dynamic season resetting itself! help!</title>
			<link>http://www.operationsports.com/forums/nba-live/377534-dynamic-season-resetting-itself-help.html</link>
			<pubDate>Sat, 21 Nov 2009 22:23:02 GMT</pubDate>
			<description>ok so i started up my xbox360 today, go to play a saved dynamic season, but the game wants to overwrite my save, it doesnt recognize my old save and wants me to save over it. what the hell?  
 
this is beyond confusing.... 
 
 
from the hangar i hit 
start/dynamicseason/ok 
 
then instead of...</description>
			<content:encoded><![CDATA[<div>ok so i started up my xbox360 today, go to play a saved dynamic season, but the game wants to overwrite my save, it doesnt recognize my old save and wants me to save over it. what the hell? <br />
<br />
this is beyond confusing....<br />
<br />
<br />
from the hangar i hit<br />
start/dynamicseason/ok<br />
<br />
then instead of loading it, it brings up the file, i hit "A" to load it, and it asks me to overwrite my save, if i try to exit without saving i go back to the load it screen.<br />
<br />
<br />
 i have the right profile, the right storage devices, the right game save names. nothing is working<br />
<br />
ok, so now i go to dynamic season and it goes directly to the merging data screen and.... loads my season, and i have no played games anymore. its like the season reset itself.<br />
<input id="gwProxy" type="hidden"><!--Session data--><input onclick="jsCall();" id="jsProxy" type="hidden"></div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/nba-live/">NBA Live</category>
			<dc:creator>DARTH KTULU</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/nba-live/377534-dynamic-season-resetting-itself-help.html</guid>
		</item>
		<item>
			<title>Throw Power and Throw Accuracy</title>
			<link>http://www.operationsports.com/forums/madden-nfl-football/377533-throw-power-throw-accuracy.html</link>
			<pubDate>Sat, 21 Nov 2009 22:13:10 GMT</pubDate>
			<description><![CDATA[Has anyone ever had their rookie QB's throw power or throw accuracy go up ? The only thing ive noticed go up is short throw acc , mid , long .]]></description>
			<content:encoded><![CDATA[<div>Has anyone ever had their rookie QB's throw power or throw accuracy go up ? The only thing ive noticed go up is short throw acc , mid , long .</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/madden-nfl-football/">Madden NFL Football</category>
			<dc:creator>Steroid-Steve-O</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/madden-nfl-football/377533-throw-power-throw-accuracy.html</guid>
		</item>
		<item>
			<title>Accessories that need to be updated</title>
			<link>http://www.operationsports.com/forums/nba-live/377531-accessories-need-updated.html</link>
			<pubDate>Sat, 21 Nov 2009 21:52:49 GMT</pubDate>
			<description><![CDATA[In order to create for more accurate accessories updates, let's tell the devs what should be fixed on a weekly basis. Here's a few that I noticed just by playing each time. 
 
- Kobe Bryant stopped wearing the white finger strap he had on his right ring finger (and for some reason EA, you have it...]]></description>
			<content:encoded><![CDATA[<div>In order to create for more accurate accessories updates, let's tell the devs what should be fixed on a weekly basis. Here's a few that I noticed just by playing each time.<br />
<br />
- Kobe Bryant stopped wearing the white finger strap he had on his right ring finger (and for some reason EA, you have it on his middle finger instead).<br />
- Players like Mo Williams &amp; Ray Allen need to have their shooting sleeves adjusted so that it matches with their time colors. Them wearing a dark black sleeve (both Home &amp; Away) makes it very unnoticeable. <br />
- Vince Carter appears to be wearing his shooters sleeve on his left arm instead of his right.<br />
- I know LeBron James occasionally wears his shooters on either arm often, but since these updates are suppose to be made daily, it would be good to update them at least on a weekly standard. Same thing with D. Rose. Also, I don't think Shaq wears one. He wears a wrist band instead.<br />
- Ty Lawson, looks nothing like himself. He wears a headband and this is absent in the game. If that can at least be fixed, it would make him look more like himself.<br />
- JR Smith doesn't wear those calfbands on his leg, so it would be nice if those get removed. And C. Anthony wears high socks.<br />
- Dwight's white adidas sleeve should have been in the game as well (seeing as he wears that at home).<br />
<br />
I'm not going to get anymore picky, but these are the most obvious cases that should be updated.</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/nba-live/">NBA Live</category>
			<dc:creator>Settlon</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/nba-live/377531-accessories-need-updated.html</guid>
		</item>
		<item>
			<title><![CDATA[I'm about to give up on this game!!!]]></title>
			<link>http://www.operationsports.com/forums/nba-live/377530-im-about-give-up-game.html</link>
			<pubDate>Sat, 21 Nov 2009 21:46:31 GMT</pubDate>
			<description><![CDATA[I feel so cheated by EA... 
  
1-I haven't heard a single thing of "Dynamic Commentary" in any of my dynamic season games 
  
2-"Players play like theirselves this year" BS!!!!!! I played my Dynamic Season game of Hawks vs Rockets last night...Shane Battie shot 42 times in the game!!!!...]]></description>
			<content:encoded><![CDATA[<div>I feel so cheated by EA...<br />
 <br />
1-I haven't heard a single thing of "Dynamic Commentary" in any of my dynamic season games<br />
 <br />
2-"Players play like theirselves this year" BS!!!!!! I played my Dynamic Season game of Hawks vs Rockets last night...Shane Battie shot 42 times in the game!!!! 42!!!!!!!!!!!! He was going off the dribble from the top of the key or shooting fade aways from the post..SHANE BATTIER!!!!!!!!! I remember that LIVE commercial that showed Lebron calling an ISO play....I haven't once seen the CPU call an Isolation play Against me!!!<br />
 <br />
3- " You will have the most accurate up to date stats " again...BS!!! Stats on dynamic season are all messed up!!!<br />
 <br />
4- Wasn't Live supposed to be the most accurate game with accesories, looks and stuff??....well, like we all know, they haven't delivered there yet....rookies still have the black pictures...and look like default players....<br />
 <br />
 5-Players randomly shooting fade away 3's with around 15 seconds on the shot clock is still present...EVEN CENTERS!!!!!!<br />
I love the gameplay....but i'm very very dissapointed with all the things EA promised and just fell short!!!! I only wish someone would sue for false advertisement...or for promising stuff that don't work like they promised!!!</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/nba-live/">NBA Live</category>
			<dc:creator>pezone</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/nba-live/377530-im-about-give-up-game.html</guid>
		</item>
		<item>
			<title>Unconventional High Awareness/High Accuracy Sliders (Fast)</title>
			<link>http://www.operationsports.com/forums/madden-nfl-football-sliders/377529-unconventional-high-awareness-high-accuracy-sliders-fast.html</link>
			<pubDate>Sat, 21 Nov 2009 21:42:45 GMT</pubDate>
			<description>These are play-mode sliders made for post-patch#1 HUM/CPU gameplay. (NOTE: They can also be used as HUM/HUM sliders, but the passing game may be a little too easy. HUM/HUM was not my focus here.) 
 
  For those that just want to chuck the slider in the game and play, I will post them first. For...</description>
			<content:encoded><![CDATA[<div>These are play-mode sliders made for post-patch#1 HUM/CPU gameplay. <font size="1">(NOTE: They can also be used as HUM/HUM sliders, but the passing game may be a little too easy. HUM/HUM was not my focus here.)</font><br />
<br />
  For those that just want to chuck the slider in the game and play, I will post them first. For those who care about the philosophy that lead me to choose these slider settings, you can find that info below.  Though, please at least read the “House Rules” section first.<br />
 <!--[if !supportLineBreakNewLine]--><blockquote><u><b>INDEX</b></u><br />
1)  House Rules<br />
2)  Quick Intro Notes<br />
3)  The Sliders<br />
4)  <!--[endif]-->Making your own adjustments<br />
5)  <!--[endif]-->About these Sliders, and Acknowledgments<blockquote>I.  ) Goals &amp; Discoveries<br />
II. ) Results<br />
III.) Closing<br />
</blockquote></blockquote>---------------------------------------------------------------------------------------<br />
<br />
<u><b>HOUSE RULES:</b></u><br />
  1)<br />
These sliders were made intended for a specific play-calling strategy. That is, either sticking to “Ask Madden” suggested plays, or by using “beginner” play calling mode, as opposed to “hardcore”.  Beginner play-calling is actually the harder of the two, since the game selects the play for you. As well, “beginner” mode does not allow for hot-routes. Audible are allowed though. I personally recommend “Beginner” play-calling, unless you are in a two-minute situation. (You can change play-call style without leaving the game) But, if you are still pretty new at the game, “Hardcore” and “Ask Madden” may be necessary.<br />
<br />
2)<br />
Another thing I am still testing out is playing defense. Most of this testing was done with random defensive plays being called in practice mode with me simply being a neutral observer. As a result, doing things like manually adjusting coverage and positioning, or even being an active player on the field, <font color="Red"><b>may </b></font>have adverse effects on the balance of these sliders. I am still confirming this. For now, I am simply letting the CPU play defense for me.<br />
<br />
3)<br />
Let the CPU return kicks for you. Returnign kickoffs and punts is way to easy if you control the player. Keep the game fair. Lay off on KR's and <acronym title="Page Ranking">PR</acronym>'s.<br />
---------------------------------------------------------------------------------------<br />
<br />
<u><b>INTRO NOTES:</b></u><br />
1)<br />
  These sliders were <b>not </b>developed for perfect stats across the board. If stats are your thing, you'll certainly notice that YPC on the ground and YPA and Comp% through the air are much lower than real life games. Shortly, this is to compensate for Madden's pervasive big-offensive-play-on-every-play nature.<br />
<br />
2)<br />
Be smart with the football. Cover the ball if you're running to protect against the fumble. And don't make dumb throws (late across the middle, into triple coverage, etc) The defense is very ball hungry with these sliders.<br />
<br />
---------------------------------------------------------------------------------------<br />
<br />
<u><b>THE SLIDERS:</b></u><br />
  Game Options:<br />
Play Call Style: Beginner (Hardcore if you need an easier game)<br />
Quarter Length: 15-minutes<br />
Run-Off: 25-seconds<br />
Camera Settings: Wide<br />
Injuries: 60 (Was getting way too many game-ending/season-ending injuries at 100)<br />
Fatigue: 55 (Don’t mess with this if you already have fatigue/auto-sub sliders you like)<br />
Game Speed: FAST (This is a must)<br />
Speed Threshold: 70 (This is a carryover from Bill Harris’ sliders. I tested other settings and returned to 70)<br />
Fight For The Fumble: OFF<br />
<br />
Penalties:<br />
Offside: 99<br />
False Start: 99<br />
Holding: 50<br />
Facemask: 50<br />
Defensive PI: 90<br />
Offensive PI: 90<br />
KR/<acronym title="Page Ranking">PR</acronym> Int: 72<br />
Clipping: 75<br />
Int Grnding: 75<br />
Roughing TP: 80<br />
Roughing TK: 80<br />
<br />
Player Skill:<br />
Passing: (16)<br />
QB Accuracy: 54<br />
Pass Blocking: 1<br />
WR Catching: 7 (Don’t worry, the high QB Acc compensates for this)<br />
Rushing: (16)<br />
Broken Tackles: 15<br />
Run Blocking: 15<br />
Fumbles: 26 (This is a carryover from Bill Harris’ slider set)<br />
Pass Defense: (14)<br />
Reaction Time: 21<br />
Interceptions: 0 (You’ll still get plenty)<br />
Pass Rushing: 71 (Sacks still aren’t that common, just enough to keep the CPU from having all day)<br />
Rush Defense: (16)<br />
Reaction Time: 2<br />
Block Shedding: 3<br />
Tackling: 57 (This makes up for low reaction time and low block shedding)<br />
<br />
CPU Skill:<br />
Passing: (15)<br />
QB Accuracy: 58<br />
Pass Blocking: 5<br />
WR Catching: 6<br />
Rushing: (16)<br />
Broken Tackles: 2<br />
Run Blocking: 34<br />
Fumbles: 26 (This is a carryover from Bill Harris’ slider set)<br />
Pass Defense: (17)<br />
Reaction Time: 2<br />
Interceptions: 43 *RANGED * (This makes up for the low reaction time and low pass-rush)<br />
Pass Rushing: 2<br />
Rush Defense: (14)<br />
Reaction Time:  65 (Makes up for the rest being low)<br />
Block Shedding: 5<br />
Tackling: 8 <br />
---------------------------------------------------------------------------------------<br />
<u><b> MAKING YOUR OWN ADJUSTMENTS:</b></u><br />
<br />
 There is really only one slider here that I would consider adjustable. That is the CPU Interception slider. Basically, if you are a super highly skilled passer that, you may want to boost the CPU Interception slider as high as 48 (Makes overall CPU skill = 16) . If you are having a horrible time getting anything done in your passing game, you might want to lower the CPU interception slider as low as 33 (Lowest setting which would keep CPU skill at 17). There is a reason I’m being so specific about the range has to do with overall skill. <br />
<br />
The higher the CPU skill, the harder it is for the CPU. Skill moves in 15-point intervals, once beyond the first 2 points on a slider. This is *not* to imply that in-between values make no difference.<br />
<br />
I would not adjust the CPU interception slider, unless you are way below or way above what the CPU is able to do through the air.<br />
<br />
Outside of interceptions. if you choose to make adjustments to the running game, I would suggest making very small changes to run-blocking for both sides.<br />
<br />
--------------------------------------------------------------------------------------- <!--[endif]--><br />
  <u><b> MORE ABOUT THESE SLIDERS:</b></u><br />
<br />
<u><b>I.)</b></u> Goals and Discoveries...<br />
<br />
  Before setting out to make these sliders, I decided to throw out all convention. I had a handful of goals in mind:<br />
<br />
  <!--[if !supportLists]--><ol style="list-style-type: decimal"><li>Keep yardage and scoring within a realistic range over a full 60 minute game (15min quarters, 25sec run off) This implied making both the CPU and HUM defenses VERY aware.</li>
<li><!--[endif]-->Give the Human and CPU equal ability to move the ball on the ground, but not so much that every run is 7-10 yards.</li>
<li><!--[endif]-->While using a very high QB accuracy for HUM and CPU, keep the passing game from being overpowering and unstoppable.</li>
<li>Maintain a discernable difference between Peyton Manning and Shaun Hill at QB ability. (Luckily, this turned out to be built-in to the game, despite sliders)</li>
</ol>    To make these sliders, I didn’t start out at zero or any other standard baseline.  I went into practice mode and started making adjustments somewhat willy-nilly. I would place focus on run/pass off/def for both HUM and CPU individually and combined in repeating situations as well as randomized situations.<br />
<br />
  After 12+ hours of testing, I’ve come away learning a lot about how the sliders do some balancing behind-the scenes.<br />
  Most importantly,<b> I found that passing offense sliders have a substantial impact on the opposing pass defense sliders. </b>What I was seeing is that increasing QB accuracy or WR catching altered made the opossinng defense dumber, without having actually changed the defensive sliders.<br />
<br />
<b> I also learned that you can raise one offensive or defensive slider, while also increasing the *apparent* (not actual) value of other respective off/def sliders. </b>I was able to substitute QB accuracy for WR catching. I was also able to substitute Interceptions for Pass Awareness, or Rush Awareness for Tackling.<br />
<br />
  This lead many of my slider settings to have one slider out of the group of three set much higher than the rest. In testing, there are few situations that played very well when I tried to make more moderate or *visually* balanced sliders. The fact is that there are some things that one slider does better than others. <br />
<br />
  I tried, with exception to the interception slider, to avoid setting any slider at 0 or 100. Goofy things start happening at those extremes.<br />
<br />
<u><b>II.)</b></u> Results...<br />
<br />
Ultimately, getting a consistent running game going is the toughest part. It’s hard to get good enough blocking and awareness on both sides of the ball. I will admit that the running game isn’t quite where I want it for either side. Both sides run very similar, in that you will rarely see gains over 3 yards. However, the CPU is more prone to break off a big run than the HUM. So, it’s hard to balance it all out. I am going to do some more extensive testing in franchise before making many adjustments to the run game.<br />
<br />
What I am happiest with at this point is my passing sliders. When I started with a high QB accuracy and low WR catching, I found that two things happened. 1) My receivers were still making great catches and 2) My receivers ran much better routes, leaving defenders in the dust and getting wide open. I thought I could fix this by increasing defensive pass awareness. However, no matter how high I made it the defense was never able to get in position to bat down a ball. They were still too easy to beat. So, on I whim, I put defensive pass awareness down to 0 and boosted interceptions way up to 60. Boom, defense was maintaining great positions and making great plays on the ball. If I threw into a wad of 2, 3, or 4 defenders, I would be returned a deserved interception. I like it! However, the same did not hold true for the CPU offense against the HUM Defense. <br />
<br />
Here, I found that relying on the interception slider alone was producing some god-like interceptions for the HUM. Sure the coverage was good, but it was a deal breaker that the CPU was throwing 5+ picks a game. So the high-awareness strategy was reemployed for the HUM, and is getting reasonable results so far.<br />
<br />
<br />
<u><b>III.)</b></u> In closing...<br />
<br />
Ultimately, I realize that sliders aren't based on some exact science. It's really up to your personal tastes if you like the approach I'm taking with these sliders.  I’m just posting these for those that might want try sliders with a little different flavor than others that are out there.<br />
<br />
  It really comes down to what kind of things you can and cannot stand to see in your game play. I personally cannot stand inaccurate QB’s and imbecile defensive players. I also cannot stand the 50+ point blowouts and 500-600+ yard offensive outings that usually come from 15-minute quarters. I think I have succeeded at minimizing these two problems, so that I don't expect to see a touchdown on every other drive.<br />
<br />
However, to fix one Madden problem, there is always a sacrifice. In this case, it is going to be both QB’s passer ratings and completion percentage. Unless you rolling with Peyton Manning, I wouldn’t expect you’ll be getting much better than 50-55% completion.  This is done because those balls that are completed usually go for 10-12 yards. So, in order to make 1st downs harder to come by, I had to do something to keep every drive from being a scoring drive. So, if you’re hung up on stats, you might want to pass on by this set.<br />
<br />
  Likewise, In franchise games I’ve played thus far the CPU offense is neither overpowering, or inept. They'll get to the red-zone on some drives where they can convert on a string of 3rd-downs. And others will stall out. From what I've seen  so far, the HUM should have a roughly equal challenge. However, I will repeat that, for the time being, I am letting the CPU play defense for me. No adjustments are being made by me, except for in two-minute situations where I might audible to a cover-3 or some other play.</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/madden-nfl-football-sliders/">Madden NFL Football Sliders</category>
			<dc:creator>rocknroll1968</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/madden-nfl-football-sliders/377529-unconventional-high-awareness-high-accuracy-sliders-fast.html</guid>
		</item>
		<item>
			<title>Just switched over..a few questions..</title>
			<link>http://www.operationsports.com/forums/nba-2k/377528-just-switched-over-few-questions.html</link>
			<pubDate>Sat, 21 Nov 2009 21:39:13 GMT</pubDate>
			<description><![CDATA[Okay I just got the game today after trading in Live and I wanna make sure I'm not missing anything. I've heard stuff about auto-save, association drills, MyPlayer season length, etc. Which route should I go when it comes to these? Thanks.]]></description>
			<content:encoded><![CDATA[<div>Okay I just got the game today after trading in Live and I wanna make sure I'm not missing anything. I've heard stuff about auto-save, association drills, MyPlayer season length, etc. Which route should I go when it comes to these? Thanks.</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/nba-2k/">NBA 2K</category>
			<dc:creator>thakeaf</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/nba-2k/377528-just-switched-over-few-questions.html</guid>
		</item>
		<item>
			<title>How do I fadeaway from the low post?</title>
			<link>http://www.operationsports.com/forums/nba-2k/377527-how-do-i-fadeaway-low-post.html</link>
			<pubDate>Sat, 21 Nov 2009 21:33:18 GMT</pubDate>
			<description><![CDATA[Every time I hit the shot stick away from the basket, they do a jump hook. I'm pretty sure it's a distance thing-- if you're close enough to the basket, they automatically jump hook.  
 
So is there no way to fade from the low block?]]></description>
			<content:encoded><![CDATA[<div>Every time I hit the shot stick away from the basket, they do a jump hook. I'm pretty sure it's a distance thing-- if you're close enough to the basket, they automatically jump hook. <br />
<br />
So is there no way to fade from the low block?</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/nba-2k/">NBA 2K</category>
			<dc:creator>RayAP19</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/nba-2k/377527-how-do-i-fadeaway-low-post.html</guid>
		</item>
		<item>
			<title>Survivor Series 2009</title>
			<link>http://www.operationsports.com/forums/wwe-forum/377526-survivor-series-2009-a.html</link>
			<pubDate>Sat, 21 Nov 2009 21:23:41 GMT</pubDate>
			<description><![CDATA[Mickie,Eve,Kelly,Gail & Melina vs. Michelle,Jillian,Beth,Layla & Alicia 
Don't care... 
 
Rey vs. Batista 
Not sure where this one is going. I hope Rey wins and gets the shot at TLC as he can actually work a TLC or ladder match. 
 
Morrison,Hardy,Finlay,Bourne & Benjamin vs....]]></description>
			<content:encoded><![CDATA[<div>Mickie,Eve,Kelly,Gail &amp; Melina vs. Michelle,Jillian,Beth,Layla &amp; Alicia<br />
Don't care...<br />
<br />
Rey vs. Batista<br />
Not sure where this one is going. I hope Rey wins and gets the shot at TLC as he can actually work a TLC or ladder match.<br />
<br />
Morrison,Hardy,Finlay,Bourne &amp; Benjamin vs. Miz,Swagger,Ziggler,Sheamus &amp; McIntyre<br />
Morrison's team is made up of stepping stones besides himself. Team Miz is made up of people that need to step on people to get up. I suspect team Miz implodes to the point of leaving Ziggler by himself in a 4 or 5 on 1 situation and he'll get down to one on one then lose.<br />
<br />
Kofi,MVP,Henry,R-Truth &amp; Christian vs. Legacy,Punk &amp; Regal<br />
Hopeful for a Kofi win. Maybe this will finally be the end of Legacy. Also great if Punk gets the win. <br />
<br />
WWE title<br />
Cena vs. HBK vs. HHH<br />
I'm guessing Cena gets this. Too short of a reign if it ends here.<br />
<br />
World title<br />
Undertaker vs. Big Show vs. Jericho<br />
'Taker seems too broken down for a ladder match though I'm sure he could put someone through a table still.<br />
Big Show would break a ladder trying to climb it and a table just being on it.<br />
Jericho wins.</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/wwe-forum/">WWE Forum</category>
			<dc:creator>goh</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/wwe-forum/377526-survivor-series-2009-a.html</guid>
		</item>
		<item>
			<title>Straight up Cpu vs Cpu sliders</title>
			<link>http://www.operationsports.com/forums/nba-2k-sliders/377523-straight-up-cpu-vs-cpu-sliders.html</link>
			<pubDate>Sat, 21 Nov 2009 21:08:14 GMT</pubDate>
			<description>Hey guys, 
  
Listen, I enjoy the statistical side of games, so I only watch games, and was wondering if anyone else does the same and could tell me the best sliders for Cpu vs Cpu. I have been playing around with the sliders, but I am noticing a trend where the home team seems to be favored every...</description>
			<content:encoded><![CDATA[<div>Hey guys,<br />
 <br />
Listen, I enjoy the statistical side of games, so I only watch games, and was wondering if anyone else does the same and could tell me the best sliders for Cpu vs Cpu. I have been playing around with the sliders, but I am noticing a trend where the home team seems to be favored every game and gets the win. That is not fun, as you can expect, so again, has anyone had any luck with sliders between Cpu vs Cpu? It would be greatly appreciated. <br />
 <br />
I am playing on the PC but will try any sliders given for any platform.</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/nba-2k-sliders/">NBA 2K Sliders</category>
			<dc:creator>Broooklyn</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/nba-2k-sliders/377523-straight-up-cpu-vs-cpu-sliders.html</guid>
		</item>
		<item>
			<title>Conference Invites: BCS to BCS</title>
			<link>http://www.operationsports.com/forums/ncaa-football/377522-conference-invites-bcs-bcs.html</link>
			<pubDate>Sat, 21 Nov 2009 20:54:33 GMT</pubDate>
			<description><![CDATA[Is it possible to get an invite to a BCS conference if you're already in a BCS conference? Like Florida State to the SEC?]]></description>
			<content:encoded><![CDATA[<div>Is it possible to get an invite to a BCS conference if you're already in a BCS conference? Like Florida State to the SEC?</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/ncaa-football/">NCAA Football</category>
			<dc:creator>boisejames</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/ncaa-football/377522-conference-invites-bcs-bcs.html</guid>
		</item>
		<item>
			<title>dynasty mode</title>
			<link>http://www.operationsports.com/forums/ea-sports-ncaa-basketball/377519-dynasty-mode.html</link>
			<pubDate>Sat, 21 Nov 2009 20:34:12 GMT</pubDate>
			<description>has anyone simmed a full season or a couple of seasons? 
  
i am wondering how long it takes to get another job offer...thanks.</description>
			<content:encoded><![CDATA[<div>has anyone simmed a full season or a couple of seasons?<br />
 <br />
i am wondering how long it takes to get another job offer...thanks.</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/ea-sports-ncaa-basketball/">EA Sports NCAA Basketball</category>
			<dc:creator>spencedee</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/ea-sports-ncaa-basketball/377519-dynasty-mode.html</guid>
		</item>
		<item>
			<title>Passing Doesnt Go to the guy you want?</title>
			<link>http://www.operationsports.com/forums/ea-sports-ncaa-basketball/377517-passing-doesnt-go-guy-you-want.html</link>
			<pubDate>Sat, 21 Nov 2009 20:24:46 GMT</pubDate>
			<description>I have this happen 3 or 4 times a game and its so frustrating. I will be wanting to pass to a guy and it would pass to someone totally different (alot of times farther away from the guy i want to pass to) and the cpu just steals it. Anyone else seeing this?</description>
			<content:encoded><![CDATA[<div>I have this happen 3 or 4 times a game and its so frustrating. I will be wanting to pass to a guy and it would pass to someone totally different (alot of times farther away from the guy i want to pass to) and the cpu just steals it. Anyone else seeing this?</div>

]]></content:encoded>
			<category domain="http://www.operationsports.com/forums/ea-sports-ncaa-basketball/">EA Sports NCAA Basketball</category>
			<dc:creator>Jhawkfootball06</dc:creator>
			<guid isPermaLink="true">http://www.operationsports.com/forums/ea-sports-ncaa-basketball/377517-passing-doesnt-go-guy-you-want.html</guid>
		</item>
	</channel>
</rss>
